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332 4482d 20h h266 /highres/sprites/ 0913.png --> 0913_d.png in props.def  
331 4483d 3h leod /installer/ hrp_extract: accept toplevel DEF as command line argument as an alternative to HRPTYPE  
330 4484d 14h leod / 4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP
 
329 4484d 19h spiker /highres/sprites/ more tweaks  
328 4487d 22h spiker /highres/ 4288 + shrinker projectile color match  
327 4489d 1h spiker /highres/sprites/ Trooper optimization  
326 4489d 3h leod /highres/ Revert to old loading sequence because the 1680 trooper got messed up.

But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model.
 
325 4489d 3h leod /installer/ make version commandlne parameter work with full, both, and all  
324 4489d 15h leod / HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
 
323 4489d 20h spiker /highres/sprites/firstperson/ more pistol fixes  
322 4489d 21h spiker /highres/sprites/ pistol specular and geometry adjustments  
321 4490d 3h spiker /highres/sprites/ more pistol and hands fixes  
320 4492d 15h leod / Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract

This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues.
 
319 4492d 16h leod /highres/ Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1)
 
318 4494d 18h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
317 4494d 22h leod /highres/textures/ Polymost grass #2  
316 4494d 22h leod /highres/ Polymost grass #1  
315 4495d 16h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
314 4495d 20h spiker /highres/sprites/firstperson/ small tweak  
313 4495d 21h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  

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