Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4589d 17h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4619d 5h |
spiker |
/highres/ |
|
|
286 |
4624d 17h |
spiker |
/highres/ |
4154 |
|
285 |
4651d 4h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4707d 4h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4707d 17h |
spiker |
/highres/ |
|
|
282 |
4707d 22h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4710d 17h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4717d 17h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4723d 5h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4766d 4h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4774d 7h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4774d 8h |
spiker |
/highres/ |
|
|
275 |
4782d 7h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4783d 6h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4783d 7h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4783d 11h |
spiker |
/highres/textures/ |
|
|
271 |
4783d 11h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4784d 7h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4786d 9h |
loomsday |
/highres/ |
polymerTile #318 |
|