Rev |
Age |
Author |
Path |
Log message |
Diff |
290 |
4585d 5h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4585d 6h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4589d 18h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4619d 6h |
spiker |
/highres/ |
|
|
286 |
4624d 18h |
spiker |
/highres/ |
4154 |
|
285 |
4651d 5h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4707d 5h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4707d 18h |
spiker |
/highres/ |
|
|
282 |
4707d 23h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4710d 18h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4717d 18h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4723d 6h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4766d 5h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4774d 8h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4774d 9h |
spiker |
/highres/ |
|
|
275 |
4782d 8h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4783d 7h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4783d 8h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4783d 12h |
spiker |
/highres/textures/ |
|
|
271 |
4783d 12h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|