Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4565d 20h |
spiker |
/highres/sprites/ |
|
|
295 |
4572d 3h |
spiker |
/highres/ |
281 |
|
294 |
4572d 19h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4573d 7h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4575d 2h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4584d 20h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4585d 17h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4585d 19h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4590d 7h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4619d 19h |
spiker |
/highres/ |
|
|
286 |
4625d 7h |
spiker |
/highres/ |
4154 |
|
285 |
4651d 18h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4707d 18h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4708d 7h |
spiker |
/highres/ |
|
|
282 |
4708d 12h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4711d 7h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4718d 7h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4723d 19h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4766d 18h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4774d 21h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|