Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4634d 1h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4663d 13h |
spiker |
/highres/ |
|
|
286 |
4669d 0h |
spiker |
/highres/ |
4154 |
|
285 |
4695d 12h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4751d 12h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4752d 1h |
spiker |
/highres/ |
|
|
282 |
4752d 6h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4755d 0h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4762d 1h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4767d 13h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4810d 12h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4818d 15h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4818d 16h |
spiker |
/highres/ |
|
|
275 |
4826d 14h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4827d 14h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4827d 15h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4827d 19h |
spiker |
/highres/textures/ |
|
|
271 |
4827d 19h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4828d 15h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4830d 16h |
loomsday |
/highres/ |
polymerTile #318 |
|