Rev |
Age |
Author |
Path |
Log message |
Diff |
289 |
4582d 7h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4586d 19h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4616d 7h |
spiker |
/highres/ |
|
|
286 |
4621d 19h |
spiker |
/highres/ |
4154 |
|
285 |
4648d 6h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4704d 6h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4704d 19h |
spiker |
/highres/ |
|
|
282 |
4705d 0h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4707d 19h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4714d 19h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4720d 7h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4763d 6h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4771d 9h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4771d 10h |
spiker |
/highres/ |
|
|
275 |
4779d 9h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4780d 8h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4780d 9h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4780d 13h |
spiker |
/highres/textures/ |
|
|
271 |
4780d 13h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4781d 9h |
spiker |
/highres/ |
Content by Lightsource |
|