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Rev Age Author Path Log message Diff
305 4594d 22h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4594d 23h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4595d 0h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4595d 9h leod /highres/textures/ fix case of 1151 #2  
301 4595d 9h leod /highres/textures/ fix case of 1151 #1  
300 4595d 10h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4595d 19h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4596d 12h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4607d 8h spiker /highres/sprites/  
296 4608d 4h spiker /highres/sprites/  
295 4614d 11h spiker /highres/ 281  
294 4615d 3h spiker /highres/ Added 4266  
293 4615d 14h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4617d 10h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4627d 4h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4628d 1h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4628d 3h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4632d 15h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4662d 3h spiker /highres/  
286 4667d 14h spiker /highres/ 4154  

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