Rev |
Age |
Author |
Path |
Log message |
Diff |
289 |
4541d 14h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4546d 2h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4575d 14h |
spiker |
/highres/ |
|
|
286 |
4581d 1h |
spiker |
/highres/ |
4154 |
|
285 |
4607d 13h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4663d 13h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4664d 2h |
spiker |
/highres/ |
|
|
282 |
4664d 7h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4667d 2h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4674d 2h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4679d 14h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4722d 13h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4730d 16h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4730d 17h |
spiker |
/highres/ |
|
|
275 |
4738d 15h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4739d 15h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4739d 16h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4739d 20h |
spiker |
/highres/textures/ |
|
|
271 |
4739d 20h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4740d 16h |
spiker |
/highres/ |
Content by Lightsource |
|