Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4542d 21h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4572d 10h |
spiker |
/highres/ |
|
|
286 |
4577d 21h |
spiker |
/highres/ |
4154 |
|
285 |
4604d 8h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4660d 8h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4660d 21h |
spiker |
/highres/ |
|
|
282 |
4661d 2h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4663d 21h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4670d 22h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4676d 10h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4719d 9h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4727d 12h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4727d 12h |
spiker |
/highres/ |
|
|
275 |
4735d 11h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4736d 10h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4736d 11h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4736d 16h |
spiker |
/highres/textures/ |
|
|
271 |
4736d 16h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4737d 11h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4739d 13h |
loomsday |
/highres/ |
polymerTile #318 |
|