Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4567d 10h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4596d 22h |
spiker |
/highres/ |
|
|
286 |
4602d 10h |
spiker |
/highres/ |
4154 |
|
285 |
4628d 21h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4684d 21h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4685d 10h |
spiker |
/highres/ |
|
|
282 |
4685d 15h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4688d 10h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4695d 10h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4700d 22h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4743d 21h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4752d 0h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4752d 1h |
spiker |
/highres/ |
|
|
275 |
4759d 23h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4760d 23h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4761d 0h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4761d 4h |
spiker |
/highres/textures/ |
|
|
271 |
4761d 4h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4762d 0h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4764d 2h |
loomsday |
/highres/ |
polymerTile #318 |
|