Rev |
Age |
Author |
Path |
Log message |
Diff |
291 |
4631d 11h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4632d 8h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4632d 10h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4636d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4666d 10h |
spiker |
/highres/ |
|
|
286 |
4671d 21h |
spiker |
/highres/ |
4154 |
|
285 |
4698d 9h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4754d 9h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4754d 22h |
spiker |
/highres/ |
|
|
282 |
4755d 3h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4757d 21h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4764d 22h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4770d 10h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4813d 9h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4821d 12h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4821d 13h |
spiker |
/highres/ |
|
|
275 |
4829d 11h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4830d 11h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4830d 12h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4830d 16h |
spiker |
/highres/textures/ |
|
|