Rev |
Age |
Author |
Path |
Log message |
Diff |
291 |
4629d 18h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4630d 15h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4630d 17h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4635d 5h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4664d 17h |
spiker |
/highres/ |
|
|
286 |
4670d 5h |
spiker |
/highres/ |
4154 |
|
285 |
4696d 16h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4752d 16h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4753d 5h |
spiker |
/highres/ |
|
|
282 |
4753d 10h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4756d 5h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4763d 5h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4768d 17h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4811d 16h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4819d 19h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4819d 20h |
spiker |
/highres/ |
|
|
275 |
4827d 18h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4828d 18h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4828d 19h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4828d 23h |
spiker |
/highres/textures/ |
|
|