Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4532d 1h |
spiker |
/highres/sprites/ |
|
|
295 |
4538d 8h |
spiker |
/highres/ |
281 |
|
294 |
4539d 0h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4539d 12h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4541d 7h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4551d 1h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4551d 22h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4552d 0h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4556d 12h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4586d 0h |
spiker |
/highres/ |
|
|
286 |
4591d 12h |
spiker |
/highres/ |
4154 |
|
285 |
4617d 23h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4673d 23h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4674d 12h |
spiker |
/highres/ |
|
|
282 |
4674d 17h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4677d 12h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4684d 12h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4690d 0h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4732d 23h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4741d 2h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|