Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4566d 13h |
spiker |
/highres/sprites/ |
|
|
295 |
4572d 20h |
spiker |
/highres/ |
281 |
|
294 |
4573d 12h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4574d 0h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4575d 19h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4585d 13h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4586d 10h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4586d 12h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4591d 0h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4620d 12h |
spiker |
/highres/ |
|
|
286 |
4625d 23h |
spiker |
/highres/ |
4154 |
|
285 |
4652d 11h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4708d 11h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4709d 0h |
spiker |
/highres/ |
|
|
282 |
4709d 5h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4712d 0h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4719d 0h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4724d 12h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4767d 11h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4775d 14h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|