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Rev Age Author Path Log message Diff
296 4566d 13h spiker /highres/sprites/  
295 4572d 20h spiker /highres/ 281  
294 4573d 12h spiker /highres/ Added 4266  
293 4574d 0h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4575d 19h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4585d 13h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4586d 10h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4586d 12h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4591d 0h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4620d 12h spiker /highres/  
286 4625d 23h spiker /highres/ 4154  
285 4652d 11h nightfright / Reverted to previous versions: 341-343  
284 4708d 11h loomsday /highres/sprites/props/ doublesided now  
283 4709d 0h spiker /highres/  
282 4709d 5h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4712d 0h nightfright / Modified: #341, 343  
280 4719d 0h nightfright / Modified: #342, 343, 821, 916, 917  
279 4724d 12h nightfright / Updated: E1M1.mhk  
278 4767d 11h loomsday /highres/ #369 polymerized + #797 recreated  
277 4775d 14h spiker /highres/sprites/ Decal and muzzle tweaks  

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