Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4587d 0h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4616d 12h |
spiker |
/highres/ |
|
|
286 |
4621d 23h |
spiker |
/highres/ |
4154 |
|
285 |
4648d 11h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4704d 11h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4705d 0h |
spiker |
/highres/ |
|
|
282 |
4705d 5h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4708d 0h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4715d 0h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4720d 12h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4763d 11h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4771d 14h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4771d 15h |
spiker |
/highres/ |
|
|
275 |
4779d 13h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4780d 13h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4780d 14h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4780d 18h |
spiker |
/highres/textures/ |
|
|
271 |
4780d 18h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4781d 14h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4783d 16h |
loomsday |
/highres/ |
polymerTile #318 |
|