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Rev Age Author Path Log message Diff
405 4327d 1h loomsday /highres/textures/ more accurate glowmap  
404 4327d 2h loomsday /highres/ tile #390 polymerized  
403 4327d 4h leod /highres/sprites/ oops  
402 4327d 4h leod / version numbers removed from HRP intro screens - these should only be added to the zipped distribution packs (or removed right after any release)

nitpickish renamery of new chair's diffuse map
 
401 4327d 6h loomsday /highres/ tile #217 polymerized  
400 4327d 7h leod /highres/sprites/ Polymost: keep old chair. It fits better IMO.  
399 4327d 7h leod /highres/ Polymost: 0156 pal 22  
398 4327d 7h loomsday /highres/sprites/props/ angle +90 CW  
397 4327d 12h loomsday /highres/sprites/ chair #556 polymerized  
396 4328d 0h leod / Polymost glowmaps added; duke3d.def: remove irritating comment.

I'm not really happy with this solution but up to now only four files are affected by this rare Polymer/Polymost conflict. And so far I think it's better for maintenance not to introduce a textures_polymost folder.

duke3d.def: This is definetely not the place to split the DEF path between Polymer and Polymost.
 
395 4328d 0h leod /highres/ Polymer glowmaps renamed

I'm not really happy with this solution but up to now only four files are affected by this rare Polymer/Polymost conflict. And so far I think it's better for maintenance NOT to introduce a textures_polymost folder.
 
394 4329d 3h loomsday /highres/sprites/ spec'n diffuse sharpness tweak  
393 4331d 8h h266 /highres/sprites/ correctly animated Polymer HUD Devastator (2510-2511)  
392 4332d 6h leod /highres/ Polymost: detail maps for diffuse maps borrowed from Polymer  
391 4335d 3h leod / move highpalookup[sic!] definitions to a separate file

devistator -> devastator
 
390 4335d 8h leod / glowmaps renamed for consistent naming style

hydrent -> hydrant
 
389 4336d 1h leod /highres/textures/ 1103 PNGout-processed since ImageMagick declared it corrupt  
388 4339d 4h leod /highres/ Polymer: 0828_n adapted from Dest.Ghetto,
0124_n/0125_n parallax values copied from 0070_n;
Polymost: define 0448_g,
RPG muzzleflash adapted from Polymer
 
387 4341d 8h leod /highres/ Polymost : good old reddish tint for some of the backported Polymer textures

shrink paper_crumpled
 
386 4341d 22h leod /highres/sprites/firstperson_polymost/ Polymost : keycard in 2563_tripkeyhand flipped

Note : flipped 255x153 rectangle in upper right corner
 

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