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428 4312d 3h loomsday /highres/sprites/ 1226 draft polymerization TEST (pals may appear innacurate)  
427 4312d 4h loomsday /highres/ normal for (not really a polymer texture) #1188  
426 4312d 6h loomsday /highres/sprites/ simple normalmap for nukebarrel  
425 4314d 0h leod / tile0961 (Exit Sign) by Steveeeie: glowmaps (slightly modified) merged into diffuse maps; UserMapHacks: Taamalus, Toxic Waste  
424 4314d 1h leod /highres/sprites/ tile0961 (Exit Sign) by Steveeeie; Old exit sign moved to signs_polymost.

Partly archival commit. This does not work as intended because glowmaps with different palettes are not supported.
 
423 4319d 4h leod /highres/ 0594 Airlock Sign resized to 512*512;
Polymost: use 4156_d;
run PNGOUT on recent textures
 
422 4320d 3h loomsday /highres/ crap, another forgotten-to-upload texture #4211 polymer version  
421 4320d 5h loomsday /highres/ $4210 polymer version

yeah.. I can upload the deflines for the texture and forget about textures themselves
 
420 4320d 6h loomsday /highres/ usermap tile #4156 polymer version  
419 4320d 12h loomsday /highres/ #4104 polymer version  
418 4321d 0h leod / 0594 Airlock Sign by Steveeeie;
textures.def fixed;
Polymost: use 4155_d;
UserMapHacks: DUKE2013, Escape aka HCR
 
417 4321d 20h loomsday /highres/ #4103 polymer version  
416 4326d 9h loomsday /highres/ usermaps tile #4155 polymer version  
415 4333d 2h leod / New maphack system. User map maphacks added (2012 releases, Roch, and more).
Revision strings reverted from "5.1.414" to "Repository Snapshot".

The 3D Realms maphacks are not new. They have been copied from the HRP's root folder (atomic), the HRP's installer directory (1.3D), and the Polymost HRP (atomic).

The new maphacks are non-functional until EDuke32 catches up. Note that you should use EDuke32 r3309 (thanks, h266) or later unless you like being flooded with error messages in your eduke32.log file.
 
414 4335d 10h leod / Set version numbers for full release. (But I'd prefer to have the UserMapHacks included before.)  
413 4364d 3h leod / E1L1.mhk, E1L2.mhk commented and reformatted to allow for scripted patching

Well, it's not likely that this will happen some time, tbh., but you never know.
 
412 4377d 5h leod / Maphacks: add line feed at the end of *.mhk files

hrp_extract.sh: Attrition<>Polymost HRP compatibility patch to prevent EDuke32 crashes. (Current Attrition: 1.40; current EDuke32: r3146)
 
411 4386d 1h leod /highres/sprites/ Tile 0631 by Gambini (user maps only)  
410 4394d 4h leod /highres/sprites/decals/ 1220 updated (user maps only)

Nice moon (r241/r348), but apparently the mappers just want a blank sphere. (WideAwake, routine, brains2, ...)
I have tried to reproduce the ART tint, but maybe I'll change it to greyscale later.
Someone should make a model ...
 
409 4395d 6h leod / sounds.def : interface for replacing game sounds with a custom pack or a mod. Note that this might interfere with user maps which bring their own VOC replacements.

hrp_readme.txt : update
 

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