Rev |
Age |
Author |
Path |
Log message |
Diff |
30 |
4890d 19h |
h266 |
/vaca_plus/ |
batch updates:
utilize pushd/popd
improve checksumming
add support for (hypothetical) demo |
|
29 |
4894d 17h |
h266 |
/vaca_plus/ |
Prevent redundant inclusion of directories. |
|
28 |
4894d 23h |
h266 |
/vaca_plus/ |
If there are no conflicting files in the exedir, extract GAME.CON, DEFS.CON, and USER.CON from DUKE3D.GRP to prevent conflicts in other GRPs and folders.
Prevent formation of a CON incompatibility (rename GAME.CON, DEFS.CON, and USER.CON to VACA*.CON) when constructing the VACA13.SSI-based GRP. |
|
27 |
4894d 23h |
h266 |
/vaca_plus/ |
Added checksum identification for conflicting CON files from the original add-on, performed during installation/map patching.
Added checksum verification for newly installed GRP files.
Map patch version number bumped. |
|
26 |
4895d 9h |
h266 |
/ |
42, 44, 47, 955, 956, 3758_d by empy
orange 2929-3022 v1.3D redfont by SwissCM
1739 trooper 8-bit fix by SwissCM
Polymer Police: 3768
("Polymer Police" means I have gone through the list of tiles which are variations on normal HRP tiles, and any tile numbers listed means I have found new work done on the upstream tile, which I have then replicated on the add-on tile.)
Revised: 3761, 3763-3764, 3768
61 optimized (removed useless alpha channel) |
|
25 |
4974d 15h |
h266 |
/ |
all references to default HRP audited and updated, HUD keycard fixed in the process
fix loading of XXX data
fix installation procedure (once SSI is copied from CD, extract and process it)
remove 336-338, not in add-on and too much trouble to keep up
add XXX 8-bit "Cha-Cha"
prevent "pal 1" references to daytime skybox from being tinted
minor Vaca1 improvements
fix frozen babe autokick
improve dragon death (move in direction of projectile's hit, not player)
disable visibility clearing for weapons that do not produce fire |
|
24 |
4976d 20h |
h266 |
/vaca_plus/ |
IPS patches replaced with bspatches.
Patch version bumped. |
|
23 |
4976d 21h |
h266 |
/vaca_plus/utils/ |
add bsdiff to utils in anticipation of replacing uips |
|
22 |
4976d 21h |
h266 |
/vaca_plus/ |
replace duplicate textures #3737-3755 with originals #4180-4199 to gain hardcoded hitscan wall functionality at the price of v1.3D compatibility |
|
21 |
4976d 22h |
h266 |
/vaca_plus/ |
Map improvements.
More verbose map patching reasoning added. |
|
20 |
4979d 18h |
h266 |
/vaca_plus/ |
Fix corruption in Vaca4.
Specify CON file to editor for sounds. |
|
19 |
4980d 12h |
h266 |
/ |
map bugfixes; #5 and #SL corruption eliminated
seagull behavior improved (automatic sizing if xrepeat=1, wackplayer->state headhitstate, clipdist of 80 like all monsters)
music improvements, mainly for ease of use of Shift+F5 |
|
18 |
4991d 15h |
h266 |
/vaca_plus/ |
Fix mistake in editor .bat merge. |
|
17 |
4991d 16h |
h266 |
/vaca_plus/ |
wrapper .bat files now only set environment variable flags and do not pass any parameters themselves
Mapster32 .bat code merged into main .bat (wrapper .bat still exists)
all grunt work merged into main launcher
massive improvements on the loading of hrp.duke4.net files in the root directory
polymer_hrp\ subdirectory automatically included along with .zip files
disable voodoo ring glowing flag, just in case |
|
16 |
4991d 21h |
h266 |
/vaca_plus/ |
forgot zoo map last revision |
|
15 |
4991d 21h |
h266 |
/ |
generate and use custom NAMES.H in Mapster32 launcher
batch file directory detection fixes and improvements
wrapper batch file improvements
zoo improvements
fix .def warnings for nonexistent water (#336) pals
fix new HUD super soak'em tile reload frame positioning |
|
14 |
4992d 17h |
h266 |
/ |
Fix DP defs. |
|
13 |
4993d 18h |
h266 |
/vaca_plus/ |
batch file improvements:
Running the debug .bat now launches the debug EDuke32.
Very smart detection of EDuke32, Vaca+, and VacaHRP directories.
Mapster32 launcher brought up to par with EDuke32 launcher's new features. |
|
12 |
4994d 12h |
h266 |
/vaca_plus/ |
zoo improvements |
|
11 |
4994d 14h |
h266 |
/vaca_plus/ |
Make it easier for users to disable and remove the HRP components. (Split vacation_hrp.def into itself for HRP components (screen, skyboxes, sprites, and textures) and vaca_plus.def for everything else.) |
|