Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
67 5201d 20h h266 /highres/textures/ #251-252 alt-pals now Polymer-ready  
66 5211d 17h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
65 5211d 19h loomsday /highres/sprites/ normalmap for shrinker ammo is now uncommented, works since EDuke32 synthesis build 1608
specularmap for fence #913 is uncommented, works since EDuke32 synthesis build 1609
 
64 5215d 0h loomsday /highres/sprites/ normal map for shrinker crystall ammo temporary disabled in defs for Plagman to tinker with possible definition bug.  
63 5216d 1h loomsday /highres/ wall tiles #251-253 are now polymer ready except for their paletted versions [dunno if we should wait for proper palmap support]

tile #328 is now hi-res and polymer ready [something from the ep2 to-do list NightFright remined me to look into]
 
62 5223d 22h loomsday /highres/ Tiles #233-237 are now polymerish  
61 5226d 2h loomsday /highres/sprites/ I was playing e2l7 and notice that those poor domelights are completely barely visible in the dark, duplicating the duffuse texture into glow slot did the trick  
60 5230d 2h loomsday /highres/ Tile #354 is now polymer ready  
59 5233d 21h loomsday /highres/ Tiles #212, 213, 214, 215 revised to polymer ready  
58 5246d 2h loomsday /highres/ #913 - created normalmap, used md3complier to rebuild geometry normals, still buggy, specularmap doesn't work on the model(s?), the model will probably be recreated one day;
#815 - revised to be less blurry and with specmap
 
57 5254d 8h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
56 5260d 18h loomsday /highres/ Tile #258 revised to polymer ready  
55 5263d 1h loomsday /highres/ Tiles #158, 159 revised to polymer ready  
54 5270d 7h nightfright / Added: gt1750 s/n texture pack from Jan 6 (for #346, 723, 742, 757, 764, 797, 823, 852, 1141); Modified: #723, 764  
53 5270d 21h loomsday /highres/ Tile #157 revised to polymer version  
52 5278d 0h loomsday /highres/ #156 revised to polymer version  
51 5278d 23h loomsday /highres/ #154, 155 revised to polymer ready  
50 5284d 8h piterplus /highres/textures/ Sharpened tile 880, edited 1169_d to better much original.  
49 5284d 22h loomsday /highres/ Texture #4304 revised to polymer ready  
48 5286d 1h h266 /highres/ removed duplicate 0857_22.jpg  

Show All