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Rev Age Author Path Log message Diff
233 4809d 13h devastator /highres/ Remade 344 for future tentacle embracing.  
232 4811d 11h nightfright /highres/sprites/switches/ Forgot about one of the little buggers...  
231 4811d 13h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4812d 4h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
229 4813d 3h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4813d 3h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4813d 3h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4813d 4h devastator /highres/ 1140 embracing set for japanese paper-walls  
225 4813d 5h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
224 4813d 5h loomsday /highres/ Tile #239: definition fix for parallaxmapping  
223 4814d 2h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4815d 3h nightfright / Fixing messed up #220 commit, part 2  
221 4815d 3h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4815d 4h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
219 4815d 12h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
218 4818d 22h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4819d 5h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4819d 5h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4820d 0h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4820d 4h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  

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