Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4624d 15h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4654d 4h |
spiker |
/highres/ |
|
|
286 |
4659d 15h |
spiker |
/highres/ |
4154 |
|
285 |
4686d 3h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4742d 2h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4742d 15h |
spiker |
/highres/ |
|
|
282 |
4742d 21h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4745d 15h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4752d 16h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4801d 3h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4809d 6h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4809d 7h |
spiker |
/highres/ |
|
|
275 |
4817d 5h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4818d 4h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4818d 6h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4818d 10h |
spiker |
/highres/textures/ |
|
|
271 |
4818d 10h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4819d 6h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4821d 7h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4822d 6h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|