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Rev Age Author Path Log message Diff
295 4483d 0h spiker /highres/ 281  
294 4483d 16h spiker /highres/ Added 4266  
293 4484d 4h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4485d 23h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4495d 17h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4496d 15h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4496d 16h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4501d 4h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4530d 16h spiker /highres/  
286 4536d 4h spiker /highres/ 4154  
285 4562d 15h nightfright / Reverted to previous versions: 341-343  
284 4618d 15h loomsday /highres/sprites/props/ doublesided now  
283 4619d 4h spiker /highres/  
282 4619d 9h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4622d 4h nightfright / Modified: #341, 343  
280 4629d 4h nightfright / Modified: #342, 343, 821, 916, 917  
278 4677d 15h loomsday /highres/ #369 polymerized + #797 recreated  
277 4685d 18h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4685d 19h spiker /highres/  
275 4693d 18h nightfright / Modified: #3281 (new loading screen by Lightsource)  

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