Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4512d 12h |
spiker |
/highres/sprites/ |
|
|
295 |
4518d 18h |
spiker |
/highres/ |
281 |
|
294 |
4519d 11h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4519d 22h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4521d 17h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4531d 11h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4532d 9h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4532d 10h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4536d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4566d 11h |
spiker |
/highres/ |
|
|
286 |
4571d 22h |
spiker |
/highres/ |
4154 |
|
285 |
4598d 10h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4654d 9h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4654d 22h |
spiker |
/highres/ |
|
|
282 |
4655d 4h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4657d 22h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4664d 23h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4713d 10h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4721d 13h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4721d 14h |
spiker |
/highres/ |
|
|