Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4504d 9h |
spiker |
/highres/sprites/ |
|
|
295 |
4510d 16h |
spiker |
/highres/ |
281 |
|
294 |
4511d 8h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4511d 20h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4513d 15h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4523d 9h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4524d 7h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4524d 8h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4528d 20h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4558d 9h |
spiker |
/highres/ |
|
|
286 |
4563d 20h |
spiker |
/highres/ |
4154 |
|
285 |
4590d 7h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4646d 7h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4646d 20h |
spiker |
/highres/ |
|
|
282 |
4647d 1h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4649d 20h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4656d 20h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4705d 7h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4713d 10h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4713d 11h |
spiker |
/highres/ |
|
|