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Rev Age Author Path Log message Diff
298 4495d 16h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4506d 11h spiker /highres/sprites/  
296 4507d 7h spiker /highres/sprites/  
295 4513d 14h spiker /highres/ 281  
294 4514d 6h spiker /highres/ Added 4266  
293 4514d 18h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4516d 13h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4526d 7h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4527d 5h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4527d 6h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4531d 18h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4561d 6h spiker /highres/  
286 4566d 18h spiker /highres/ 4154  
285 4593d 5h nightfright / Reverted to previous versions: 341-343  
284 4649d 5h loomsday /highres/sprites/props/ doublesided now  
283 4649d 18h spiker /highres/  
282 4649d 23h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4652d 18h nightfright / Modified: #341, 343  
280 4659d 18h nightfright / Modified: #342, 343, 821, 916, 917  
278 4708d 5h loomsday /highres/ #369 polymerized + #797 recreated  

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