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Rev Age Author Path Log message Diff
299 4462d 18h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4463d 12h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4474d 7h spiker /highres/sprites/  
296 4475d 3h spiker /highres/sprites/  
295 4481d 10h spiker /highres/ 281  
294 4482d 2h spiker /highres/ Added 4266  
293 4482d 14h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4484d 9h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4494d 3h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4495d 1h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4495d 2h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4499d 14h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4529d 2h spiker /highres/  
286 4534d 14h spiker /highres/ 4154  
285 4561d 1h nightfright / Reverted to previous versions: 341-343  
284 4617d 1h loomsday /highres/sprites/props/ doublesided now  
283 4617d 14h spiker /highres/  
282 4617d 19h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4620d 14h nightfright / Modified: #341, 343  
280 4627d 14h nightfright / Modified: #342, 343, 821, 916, 917  

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