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Subversion Repositories
duke3d_hrp
(root)
/
highres/
@ 320
– Rev 0
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300
4464d 0h
leod
/highres/
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
299
4464d 9h
h266
/highres/sprites/
Fix pal 12/18 of the Alien Queen in monsters.def.
298
4465d 2h
devastator
/highres/
added 1139 1151 Dif Nrm Spec
297
4475d 22h
spiker
/highres/sprites/
296
4476d 18h
spiker
/highres/sprites/
295
4483d 1h
spiker
/highres/
281
294
4483d 17h
spiker
/highres/
Added 4266
293
4484d 4h
nightfright
/
Modified: FOV fix for #2613 (HUD shotgun) by Spiker
292
4486d 0h
nightfright
/
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)
291
4495d 18h
nightfright
/
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)
290
4496d 15h
nightfright
/
Modified: frozen textures for #603 (Supertanker model)
289
4496d 17h
nightfright
/
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)
288
4501d 4h
h266
/highres/textures/
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
287
4530d 17h
spiker
/highres/
286
4536d 4h
spiker
/highres/
4154
285
4562d 16h
nightfright
/
Reverted to previous versions: 341-343
284
4618d 15h
loomsday
/highres/sprites/props/
doublesided now
283
4619d 4h
spiker
/highres/
282
4619d 10h
plagman
/highres/projections/
Y-invert projections as the engine changed to render them upside down.
281
4622d 4h
nightfright
/
Modified: #341, 343
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