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Rev Age Author Path Log message Diff
302 4587d 1h leod /highres/textures/ fix case of 1151 #2  
301 4587d 1h leod /highres/textures/ fix case of 1151 #1  
300 4587d 1h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4587d 11h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4588d 4h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4599d 0h spiker /highres/sprites/  
296 4599d 20h spiker /highres/sprites/  
295 4606d 3h spiker /highres/ 281  
294 4606d 19h spiker /highres/ Added 4266  
293 4607d 6h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4609d 2h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4618d 20h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4619d 17h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4619d 18h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4624d 6h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4653d 19h spiker /highres/  
286 4659d 6h spiker /highres/ 4154  
285 4685d 18h nightfright / Reverted to previous versions: 341-343  
284 4741d 17h loomsday /highres/sprites/props/ doublesided now  
283 4742d 6h spiker /highres/  

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