Català-Valencià – Catalan
中文 – Chinese (Simplified)
中文 – Chinese (Traditional)
Česky – Czech
Dansk – Danish
Nederlands – Dutch
English – English
Suomi – Finnish
Français – French
Deutsch – German
עברית – Hebrew
हिंदी – Hindi
Magyar – Hungarian
Bahasa Indonesia – Indonesian
Italiano – Italian
日本語 – Japanese
한국어 – Korean
Македонски – Macedonian
मराठी – Marathi
Norsk – Norwegian
Polski – Polish
Português – Portuguese
Português – Portuguese (Brazil)
Русский – Russian
Slovenčina – Slovak
Slovenščina – Slovenian
Español – Spanish
Svenska – Swedish
Türkçe – Turkish
Українська – Ukrainian
Oëzbekcha – Uzbek
Subversion Repositories
duke3d_hrp
(root)
/
highres
/
sprites/
@ 263
– Rev 0
Rev
Show changed files
|
Directory listing
|
RSS feed
Filtering Options
From rev
To rev
Max revs
Search history for
Show All
Clear current filter
Rev
Age
Author
Path
Log message
Diff
225
4846d 21h
loomsday
/highres/sprites/
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
223
4847d 17h
nightfright
/
Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)
222
4848d 19h
nightfright
/
Fixing messed up #220 commit, part 2
221
4848d 19h
nightfright
/highres/sprites/
Fixing messed up #220 revision
220
4848d 19h
nightfright
/
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)
218
4852d 14h
plagman
/highres/sprites/
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
217
4852d 21h
loomsday
/highres/sprites/firstperson/
#obsolete resources cleanup
216
4852d 21h
loomsday
/highres/sprites/
Muzzleflash added to RPG
215
4853d 16h
loomsday
/highres/sprites/
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
214
4853d 19h
loomsday
/highres/sprites/firstperson/
very draft colormatch to make hipals work on yellow and red
207
4858d 13h
plagman
/highres/sprites/
Fix definitions for tripbomb/key hand.
205
4859d 22h
loomsday
/highres/sprites/
! DO NOT TOUCH - FOR TESTS ONLY !
204
4861d 14h
loomsday
/highres/sprites/
Polymer-ready HUD RPG, first iteration
196
4875d 13h
plagman
/highres/sprites/
Revert 2613 (HUD shotgun) to before rev 143.
189
4894d 18h
nightfright
/
Updated: #1210 (model fix), E2L2.mhk
177
4916d 10h
plagman
/highres/sprites/
Tweaked liztroop DEFs by DT.
168
4964d 17h
loomsday
/highres/
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51
162
5017d 3h
nightfright
/
Added: #699 (d/n/s)
159
5041d 22h
loomsday
/highres/
0913 Fence update (improved wire net)
158
5045d 5h
loomsday
/highres/sprites/
commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas
←Prev
1
2
Next→
Show All