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Rev Age Author Path Log message Diff
225 4846d 21h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
223 4847d 17h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4848d 19h nightfright / Fixing messed up #220 commit, part 2  
221 4848d 19h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4848d 19h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4852d 14h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4852d 21h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4852d 21h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4853d 16h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4853d 19h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
207 4858d 13h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
205 4859d 22h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4861d 14h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4875d 13h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
189 4894d 18h nightfright / Updated: #1210 (model fix), E2L2.mhk  
177 4916d 10h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
168 4964d 17h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
162 5017d 3h nightfright / Added: #699 (d/n/s)  
159 5041d 22h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5045d 5h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  

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