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227 4848d 17h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
/highres/screen/menu/2492_version.png
/highres/sprites/pickups/0049_shotgunammo.md3
/highres/sprites/pickups/0049_shotgunammo.png
/highres/sprites/switches.def
/highres/sprites/switches/0146_multiswitch.md3
/highres/textures/0250_D.png
/highres/textures/0250_S.png
/highres/textures/0746_N.png
/highres/textures/0746_S.png
/hrp_readme.txt
225 4848d 19h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
/highres/sprites/firstperson/duke_hand_s.png
/highres/sprites/props.def
/highres/sprites/props/0542_globe.md3
223 4849d 16h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
/highres/screen/hud/0049_shotgunammo.png
/highres/screen/menu/2492_version.png
/highres/sprites/pickups.def
/highres/sprites/pickups/0049_shotgunammo.md3
/highres/sprites/pickups/0049_shotgunammo.png
/hrp_readme.txt
222 4850d 17h nightfright / Fixing messed up #220 commit, part 2  
/highres/sprites/firstperson/2536_chaingun_g.png
/highres/sprites/firstperson/2563_tripkeyhand.png
/highres/screen/menu/2492_version.png
/hrp_readme.txt
221 4850d 17h nightfright /highres/sprites/ Fixing messed up #220 revision  
/highres/sprites/firstperson/2563_tripbombhand.png
/highres/sprites/firstperson/2568_keycardhand.png
/highres/sprites/firstperson/2536_chaingun_g.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2563_tripkeyhand.png
220 4850d 18h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
/highres/sprites/firstperson/2536_chaingun_g.png
/highres/screen/menu/2492_version.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2536_chaingun.md3
/highres/sprites/firstperson/2563_tripkeyhand.png
/hrp_readme.txt
218 4854d 12h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
/highres/sprites/firstperson/2536_chaingun_n.png
/highres/sprites/firstperson/2536_chaingun_s.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2536_chaingun.md3
/highres/sprites/firstperson/2536_chaingun.png
/highres/sprites/firstperson/2536_chaingun_f.png
217 4854d 19h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
/highres/sprites/firstperson/1640_fist.png
/highres/sprites/firstperson/2324_crackknuckles.png
/highres/sprites/firstperson/2563_tripkeyhand_10.png
/highres/sprites/firstperson/2563_tripkeyhand_11_22.png
/highres/sprites/firstperson/2563_tripkeyhand_12_18.png
/highres/sprites/firstperson/2563_tripkeyhand_13.png
/highres/sprites/firstperson/2563_tripkeyhand_14.png
/highres/sprites/firstperson/2563_tripkeyhand_15.png
/highres/sprites/firstperson/2563_tripkeyhand_16.png
/highres/sprites/firstperson/2563_tripkeyhand_21.png
/highres/sprites/firstperson/2563_tripkeyhand_23.png
/highres/sprites/firstperson/2563_tripkeyhand_24.png
216 4854d 19h loomsday /highres/sprites/ Muzzleflash added to RPG  
/highres/sprites/firstperson/2544_rpg_muzzle.md3
/highres/sprites/firstperson/muzzle_flash_01.png
/highres/sprites/firstperson.def
215 4855d 14h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
/highres/sprites/firstperson.def
/highres/sprites/firstperson/1640_fist.md3
/highres/sprites/firstperson/2324_crackknuckles.md3
/highres/sprites/firstperson/2544_rpg.md3
/highres/sprites/firstperson/duke_hand_d.png
/highres/sprites/firstperson/duke_hand_n.png
/highres/sprites/firstperson/duke_hand_s.png
214 4855d 18h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
/highres/sprites/firstperson/2563_tripkeyhand.png
207 4860d 11h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
/highres/sprites/firstperson.def
205 4861d 20h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2563_tripkeyhand.png
/highres/sprites/firstperson/2568_keycardhand.md3
204 4863d 12h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
/highres/sprites/firstperson/2544_rpg_n.png
/highres/sprites/firstperson/2544_rpg_s.png
/highres/sprites/firstperson/duke_hand_d.png
/highres/sprites/firstperson/duke_hand_n.png
/highres/sprites/firstperson/duke_hand_s.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2544_rpg.md3
/highres/sprites/firstperson/2544_rpg.png
196 4877d 11h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
/highres/sprites/firstperson/2613_shotgun.png
/highres/sprites/firstperson/duke_hand.png
/highres/sprites/firstperson/2613_shotgun_d.png
/highres/sprites/firstperson/2613_shotgun_n.png
/highres/sprites/firstperson/2613_shotgun_s.png
/highres/sprites/firstperson/duke_hand_d.png
/highres/sprites/firstperson/duke_hand_n.png
/highres/sprites/firstperson/duke_hand_s.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2613_shotgun.md3
189 4896d 16h nightfright / Updated: #1210 (model fix), E2L2.mhk  
/highres/sprites/signs/1210p_guilty.md2
/E2L2.mhk
/highres/screen/menu/2492_version.png
/highres/sprites/signs.def
/hrp_readme.txt
177 4918d 8h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
/highres/sprites/monsters.def
168 4966d 16h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
/highres/sprites/monsters/1960_reconcar_s.png
/highres/sprites/monsters.def
/highres/sprites/monsters/1960_reconcar.md3
/highres/sprites/props/0913_fence.md3
/highres/textures.def
/highres/textures/4332.png
/highres/textures/4333.png
162 5019d 2h nightfright / Added: #699 (d/n/s)  
/highres/sprites/signs/0699_d.png
/highres/sprites/signs/0699_n.png
/highres/sprites/signs/0699_s.png
/highres/screen/menu/2492_version.png
/highres/sprites/signs.def
/highres/textures/0449_n.png
/hrp_readme.txt
159 5043d 21h loomsday /highres/ 0913 Fence update (improved wire net)  
/highres/sprites/props/0913_fence.md3
/highres/textures.def
/highres/textures/0913.png
/highres/textures/0913_n.png
/highres/textures/0913_s.png

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