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249 4811d 12h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4811d 17h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
246 4820d 12h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
241 4825d 14h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4826d 14h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4834d 13h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4835d 21h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
236 4842d 4h h266 /highres/sprites/ #109 decal for E4L8  
235 4842d 13h nightfright / empyrock modifications from Mar 28  
232 4846d 20h nightfright /highres/sprites/switches/ Forgot about one of the little buggers...  
231 4846d 22h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4847d 13h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
227 4848d 13h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
225 4848d 14h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
223 4849d 11h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4850d 12h nightfright / Fixing messed up #220 commit, part 2  
221 4850d 12h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4850d 13h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4854d 7h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4854d 14h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  

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