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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
textures/
@ 263
– Rev 0
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202
4864d 7h
devastator
/highres/
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
201
4869d 0h
devastator
/highres/
1140 better version, also will go as base for overlapping in some other textures
197
4875d 1h
loomsday
/highres/
Tile #4117 plymerized
194
4876d 23h
loomsday
/highres/
191
4884d 2h
loomsday
/highres/
#413 is now polymerized
190
4893d 0h
loomsday
/highres/
#0877 is now polymer ready
188
4898d 8h
devastator
/highres/
fixed heightmap and gloss level for 717
186
4898d 8h
devastator
/highres/textures/
717 polymer version
183
4908d 21h
loomsday
/highres/
#4300 has been polymerized, can be seen at the beginning of E4L1
182
4909d 22h
loomsday
/highres/
180
4914d 23h
loomsday
/highres/textures/
revised
179
4914d 23h
loomsday
/highres/
#372 revised, #368 polymerized
178
4915d 23h
loomsday
/highres/
#462-#464 tileset polymerized
176
4933d 23h
loomsday
/highres/
Tile #392 have been polymerized, pal 17 commented (needs some investigation)
175
4934d 3h
loomsday
/highres/
174
4953d 0h
nightfright
/
Fixed: #345_s (tga -> png)
171
4964d 10h
devastator
/highres/textures/
3d texture 0345
169
4964d 10h
devastator
/highres/textures/
0347 textures only
168
4964d 22h
loomsday
/highres/
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51
167
4965d 2h
loomsday
/highres/
looks like Areal 51 is the most polymerized map ever
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