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Subversion Repositories
duke3d_hrp
(root)
/
/
highres/
@ 178
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178
5010d 13h
loomsday
/highres/
#462-#464 tileset polymerized
177
5011d 4h
plagman
/highres/sprites/
Tweaked liztroop DEFs by DT.
176
5028d 13h
loomsday
/highres/
Tile #392 have been polymerized, pal 17 commented (needs some investigation)
175
5028d 17h
loomsday
/highres/
174
5047d 13h
nightfright
/
Fixed: #345_s (tga -> png)
173
5047d 14h
nightfright
/
Maphacks update (by Micky C)
172
5058d 23h
devastator
/highres/
Added def for texture 0345 (d n s)
171
5058d 23h
devastator
/highres/textures/
3d texture 0345
170
5058d 23h
devastator
/highres/
added def for texture (d s n g) 347
169
5058d 23h
devastator
/highres/textures/
0347 textures only
168
5059d 12h
loomsday
/highres/
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51
167
5059d 16h
loomsday
/highres/
looks like Areal 51 is the most polymerized map ever
166
5060d 11h
loomsday
/highres/
#460 polymerized by Devastator
165
5060d 13h
loomsday
/highres/
this tileset can be seen in many places in E4L11 Area 51
164
5061d 8h
loomsday
/highres/
Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there
162
5111d 22h
nightfright
/
Added: #699 (d/n/s)
161
5116d 17h
loomsday
/highres/
fixed missing heightmap for #449
160
5130d 15h
nightfright
/
Modified: #742_d/n/s
159
5136d 17h
loomsday
/highres/
0913 Fence update (improved wire net)
158
5140d 0h
loomsday
/highres/sprites/
commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas
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