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Rev Age Author Path Log message Diff
289 4531d 0h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4535d 12h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4565d 0h spiker /highres/  
286 4570d 12h spiker /highres/ 4154  
285 4596d 23h nightfright / Reverted to previous versions: 341-343  
284 4652d 23h loomsday /highres/sprites/props/ doublesided now  
283 4653d 12h spiker /highres/  
282 4653d 17h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4656d 12h nightfright / Modified: #341, 343  
280 4663d 12h nightfright / Modified: #342, 343, 821, 916, 917  
278 4711d 23h loomsday /highres/ #369 polymerized + #797 recreated  
277 4720d 2h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4720d 3h spiker /highres/  
275 4728d 2h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4729d 1h loomsday /highres/ polyTile #367  
273 4729d 2h spiker /highres/ 885 polymerized  
272 4729d 6h spiker /highres/textures/  
271 4729d 6h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4730d 2h spiker /highres/ Content by Lightsource  
269 4732d 4h loomsday /highres/ polymerTile #318  

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