Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4524d 10h |
spiker |
/highres/sprites/ |
|
|
296 |
4525d 5h |
spiker |
/highres/sprites/ |
|
|
295 |
4531d 12h |
spiker |
/highres/ |
281 |
|
294 |
4532d 4h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4532d 16h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4534d 11h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4544d 5h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4545d 3h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4545d 4h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4549d 16h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4579d 4h |
spiker |
/highres/ |
|
|
286 |
4584d 16h |
spiker |
/highres/ |
4154 |
|
285 |
4611d 3h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4667d 3h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4667d 16h |
spiker |
/highres/ |
|
|
282 |
4667d 21h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4670d 16h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4677d 16h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4726d 3h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4734d 6h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|