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Rev Age Author Path Log message Diff
306 4590d 1h leod /highres/ JPG->PNG conversions reverted  
305 4590d 13h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4590d 14h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4590d 15h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4591d 0h leod /highres/textures/ fix case of 1151 #2  
301 4591d 0h leod /highres/textures/ fix case of 1151 #1  
300 4591d 0h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4591d 10h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4592d 3h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4602d 23h spiker /highres/sprites/  
296 4603d 19h spiker /highres/sprites/  
295 4610d 2h spiker /highres/ 281  
294 4610d 18h spiker /highres/ Added 4266  
293 4611d 5h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4613d 1h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4622d 19h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4623d 16h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4623d 18h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4628d 5h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4657d 18h spiker /highres/  

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