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Subversion Repositories
duke3d_hrp
(root)
/
/
highres/
@ 307
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307
4732d 3h
leod
/highres/
fix 724_d
306
4732d 9h
leod
/highres/
JPG->PNG conversions reverted
305
4732d 21h
leod
/highres/
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
304
4732d 22h
leod
/highres/textures/
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.
303
4732d 23h
leod
/highres/
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
302
4733d 8h
leod
/highres/textures/
fix case of 1151 #2
301
4733d 8h
leod
/highres/textures/
fix case of 1151 #1
300
4733d 8h
leod
/highres/
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
299
4733d 18h
h266
/highres/sprites/
Fix pal 12/18 of the Alien Queen in monsters.def.
298
4734d 11h
devastator
/highres/
added 1139 1151 Dif Nrm Spec
297
4745d 7h
spiker
/highres/sprites/
296
4746d 3h
spiker
/highres/sprites/
295
4752d 9h
spiker
/highres/
281
294
4753d 2h
spiker
/highres/
Added 4266
293
4753d 13h
nightfright
/
Modified: FOV fix for #2613 (HUD shotgun) by Spiker
292
4755d 8h
nightfright
/
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)
291
4765d 2h
nightfright
/
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)
290
4766d 0h
nightfright
/
Modified: frozen textures for #603 (Supertanker model)
289
4766d 1h
nightfright
/
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)
288
4770d 13h
h266
/highres/textures/
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
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