Subversion Repositories duke3d_hrp

Rev

Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
307 4627d 1h leod /highres/ fix 724_d  
306 4627d 7h leod /highres/ JPG->PNG conversions reverted  
305 4627d 19h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4627d 20h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4627d 21h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4628d 6h leod /highres/textures/ fix case of 1151 #2  
301 4628d 6h leod /highres/textures/ fix case of 1151 #1  
300 4628d 6h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4628d 16h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4629d 9h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4640d 5h spiker /highres/sprites/  
296 4641d 1h spiker /highres/sprites/  
295 4647d 7h spiker /highres/ 281  
294 4648d 0h spiker /highres/ Added 4266  
293 4648d 11h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4650d 6h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4660d 0h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4660d 22h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4660d 23h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4665d 11h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 

Show All