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Subversion Repositories
duke3d_hrp
(root)
/
/
highres/
@ 307
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307
4627d 1h
leod
/highres/
fix 724_d
306
4627d 7h
leod
/highres/
JPG->PNG conversions reverted
305
4627d 19h
leod
/highres/
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
304
4627d 20h
leod
/highres/textures/
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.
303
4627d 21h
leod
/highres/
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
302
4628d 6h
leod
/highres/textures/
fix case of 1151 #2
301
4628d 6h
leod
/highres/textures/
fix case of 1151 #1
300
4628d 6h
leod
/highres/
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
299
4628d 16h
h266
/highres/sprites/
Fix pal 12/18 of the Alien Queen in monsters.def.
298
4629d 9h
devastator
/highres/
added 1139 1151 Dif Nrm Spec
297
4640d 5h
spiker
/highres/sprites/
296
4641d 1h
spiker
/highres/sprites/
295
4647d 7h
spiker
/highres/
281
294
4648d 0h
spiker
/highres/
Added 4266
293
4648d 11h
nightfright
/
Modified: FOV fix for #2613 (HUD shotgun) by Spiker
292
4650d 6h
nightfright
/
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)
291
4660d 0h
nightfright
/
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)
290
4660d 22h
nightfright
/
Modified: frozen textures for #603 (Supertanker model)
289
4660d 23h
nightfright
/
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)
288
4665d 11h
h266
/highres/textures/
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
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