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118 5126d 8h loomsday /highres/ Screen tiles by Ooz: 293,363 (needs specmap and normal), 4130, 4131, 4132, 4133
Misc tiles by Ooz: #414 (checker floor tile), #749 (wooden floor), #884 (wooden crate), #1215, 1217 (Cola wending machine)
Screen tile by Spiker: #297 (heightmap conflicts with normal map)
 
/highres/textures/0293_d.png
/highres/textures/0297_d.png
/highres/textures/0297_g.png
/highres/textures/0297_n.png
/highres/textures/0297_s.png
/highres/textures/0363_d.png
/highres/textures/0414_d.png
/highres/textures/0414_n.png
/highres/textures/0414_s.png
/highres/textures/0749_d.png
/highres/textures/0749_n.png
/highres/textures/0749_s.png
/highres/textures/0884_d.png
/highres/textures/1215_d.png
/highres/textures/1215_n.png
/highres/textures/1217_d.png
/highres/textures/4130_d.png
/highres/textures/4130_n.png
/highres/textures/4130_s.png
/highres/textures/4131_d.png
/highres/textures/4132_d.png
/highres/textures/4133_d.png
/highres/textures.def
/highres/textures/0884_n.png
/highres/textures/1215_g.png
117 5132d 10h devastator / updated lights for e1l2  
/E1L2.mhk
116 5147d 4h devastator / single light fix for E1L2  
/E1L2.mhk
115 5147d 15h devastator / lights for e1l2  
/E1L2.mhk
114 5153d 10h loomsday /highres/ Tile #0449 is now polymerized  
/highres/textures/0449_d.png
/highres/textures/0449_n.png
/highres/textures/0449_s.png
/highres/textures.def
113 5154d 10h loomsday /highres/  
/highres/textures.def
/highres/textures/0224.png
/highres/textures/0224_n.png
112 5158d 6h loomsday /highres/sprites/ new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr...
 
/highres/sprites/switches/0136_sdoorswitch_red_s.png
/highres/sprites/switches.def
/highres/sprites/switches/0136_sdoorswitch_green.png
/highres/sprites/switches/0136_sdoorswitch_green_glow.png
/highres/sprites/switches/0136_sdoorswitch_red.png
/highres/sprites/switches/0136_sdoorswitch_red_glow.png
111 5162d 5h devastator /highres/ definition for 454  
/highres/textures.def
110 5162d 5h devastator /highres/textures/ texture files for 454  
/highres/textures/454_d.png
/highres/textures/454_n.png
/highres/textures/454_s.png
109 5162d 6h loomsday /highres/ Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work?  
/highres/textures/0448_d.png
/highres/textures/0448_g.png
/highres/textures/0448_n.png
/highres/textures/0448_s.png
/highres/textures.def
/highres/textures/0448.png
108 5163d 9h piterplus /highres/ Forgot to change defs (sh_t happens)  
/highres/textures.def
107 5163d 9h piterplus /highres/textures/ Normals+specular for 1137, 1138  
/highres/textures/1137_n.png
/highres/textures/1137_s.png
/highres/textures/1138_n.png
/highres/textures/1138_s.png
106 5164d 7h devastator / lights for area 51  
/E4L11.mhk
105 5165d 7h loomsday /highres/ normal + spec maps created for Ooz's #724 diffuse  
/highres/textures/0724_n.png
/highres/textures/0724_s.png
/highres/textures.def
/highres/textures/0724.png
104 5167d 18h devastator / Stadium relighting, old lights are commented  
/E3L9.mhk
103 5167d 19h devastator / added lights for "The Queen" e4l10  
/E4L10.mhk
102 5168d 11h devastator / Added Lights for DERELICT, E4L9  
/E4L9.mhk
101 5171d 21h devastator / Added lights for Critcal mass E4L8  
/E4L8.mhk
100 5173d 8h loomsday /highres/ pal 22 for tile #0156, which can be seen on e1l3  
/highres/textures/0156_22.png
/highres/textures.def
99 5174d 15h devastator / added lights for XXX-Stacy  
/E4L7.mhk

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