Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4527d 20h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4557d 8h |
spiker |
/highres/ |
|
|
286 |
4562d 20h |
spiker |
/highres/ |
4154 |
|
285 |
4589d 7h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4645d 7h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4645d 20h |
spiker |
/highres/ |
|
|
282 |
4646d 1h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4648d 20h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4655d 20h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4661d 8h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4704d 7h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4712d 10h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4712d 11h |
spiker |
/highres/ |
|
|
275 |
4720d 10h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4721d 9h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4721d 10h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4721d 14h |
spiker |
/highres/textures/ |
|
|
271 |
4721d 14h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4722d 10h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4724d 12h |
loomsday |
/highres/ |
polymerTile #318 |
|