Rev |
Age |
Author |
Path |
Log message |
Diff |
289 |
4526d 4h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4530d 16h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4560d 4h |
spiker |
/highres/ |
|
|
286 |
4565d 15h |
spiker |
/highres/ |
4154 |
|
285 |
4592d 3h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4648d 3h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4648d 16h |
spiker |
/highres/ |
|
|
282 |
4648d 21h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4651d 16h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4658d 16h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4664d 4h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4707d 3h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4715d 6h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4715d 7h |
spiker |
/highres/ |
|
|
275 |
4723d 5h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4724d 5h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4724d 6h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4724d 10h |
spiker |
/highres/textures/ |
|
|
271 |
4724d 10h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4725d 6h |
spiker |
/highres/ |
Content by Lightsource |
|