Rev |
Age |
Author |
Path |
Log message |
Diff |
290 |
4527d 3h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4527d 4h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4531d 16h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4561d 4h |
spiker |
/highres/ |
|
|
286 |
4566d 16h |
spiker |
/highres/ |
4154 |
|
285 |
4593d 3h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4649d 3h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4649d 16h |
spiker |
/highres/ |
|
|
282 |
4649d 21h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4652d 16h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4659d 16h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4665d 4h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4708d 3h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4716d 6h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4716d 7h |
spiker |
/highres/ |
|
|
275 |
4724d 6h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4725d 5h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4725d 6h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4725d 10h |
spiker |
/highres/textures/ |
|
|
271 |
4725d 10h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|