Rev |
Age |
Author |
Path |
Log message |
Diff |
291 |
4526d 6h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4527d 4h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4527d 5h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4531d 17h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4561d 6h |
spiker |
/highres/ |
|
|
286 |
4566d 17h |
spiker |
/highres/ |
4154 |
|
285 |
4593d 5h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4649d 4h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4649d 17h |
spiker |
/highres/ |
|
|
282 |
4649d 23h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4652d 17h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4659d 18h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4665d 6h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4708d 5h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4716d 8h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4716d 9h |
spiker |
/highres/ |
|
|
275 |
4724d 7h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4725d 6h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4725d 8h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4725d 12h |
spiker |
/highres/textures/ |
|
|