Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
291 4526d 6h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4527d 4h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4527d 5h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4531d 17h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4561d 6h spiker /highres/  
286 4566d 17h spiker /highres/ 4154  
285 4593d 5h nightfright / Reverted to previous versions: 341-343  
284 4649d 4h loomsday /highres/sprites/props/ doublesided now  
283 4649d 17h spiker /highres/  
282 4649d 23h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4652d 17h nightfright / Modified: #341, 343  
280 4659d 18h nightfright / Modified: #342, 343, 821, 916, 917  
279 4665d 6h nightfright / Updated: E1M1.mhk  
278 4708d 5h loomsday /highres/ #369 polymerized + #797 recreated  
277 4716d 8h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4716d 9h spiker /highres/  
275 4724d 7h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4725d 6h loomsday /highres/ polyTile #367  
273 4725d 8h spiker /highres/ 885 polymerized  
272 4725d 12h spiker /highres/textures/  

Show All