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Rev Age Author Path Log message Diff
292 4517d 7h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4527d 1h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4527d 23h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4528d 0h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4532d 12h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4562d 0h spiker /highres/  
286 4567d 12h spiker /highres/ 4154  
285 4593d 23h nightfright / Reverted to previous versions: 341-343  
284 4649d 23h loomsday /highres/sprites/props/ doublesided now  
283 4650d 12h spiker /highres/  
282 4650d 17h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4653d 12h nightfright / Modified: #341, 343  
280 4660d 12h nightfright / Modified: #342, 343, 821, 916, 917  
279 4666d 0h nightfright / Updated: E1M1.mhk  
278 4708d 23h loomsday /highres/ #369 polymerized + #797 recreated  
277 4717d 2h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4717d 3h spiker /highres/  
275 4725d 2h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4726d 1h loomsday /highres/ polyTile #367  
273 4726d 2h spiker /highres/ 885 polymerized  

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