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Rev Age Author Path Log message Diff
295 4513d 3h spiker /highres/ 281  
294 4513d 19h spiker /highres/ Added 4266  
293 4514d 7h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4516d 2h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4525d 20h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4526d 17h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4526d 19h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4531d 7h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4560d 19h spiker /highres/  
286 4566d 7h spiker /highres/ 4154  
285 4592d 18h nightfright / Reverted to previous versions: 341-343  
284 4648d 18h loomsday /highres/sprites/props/ doublesided now  
283 4649d 7h spiker /highres/  
282 4649d 12h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4652d 7h nightfright / Modified: #341, 343  
280 4659d 7h nightfright / Modified: #342, 343, 821, 916, 917  
279 4664d 19h nightfright / Updated: E1M1.mhk  
278 4707d 18h loomsday /highres/ #369 polymerized + #797 recreated  
277 4715d 21h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4715d 22h spiker /highres/  

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