Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4507d 5h |
spiker |
/highres/sprites/ |
|
|
295 |
4513d 12h |
spiker |
/highres/ |
281 |
|
294 |
4514d 4h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4514d 16h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4516d 11h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4526d 5h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4527d 3h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4527d 4h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4531d 16h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4561d 4h |
spiker |
/highres/ |
|
|
286 |
4566d 16h |
spiker |
/highres/ |
4154 |
|
285 |
4593d 3h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4649d 3h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4649d 16h |
spiker |
/highres/ |
|
|
282 |
4649d 21h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4652d 16h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4659d 16h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4665d 4h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4708d 3h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4716d 6h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|