Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
301 4461d 23h leod /highres/textures/ fix case of 1151 #1  
300 4462d 0h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4462d 9h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4463d 2h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4473d 22h spiker /highres/sprites/  
296 4474d 18h spiker /highres/sprites/  
295 4481d 1h spiker /highres/ 281  
294 4481d 17h spiker /highres/ Added 4266  
293 4482d 5h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4484d 0h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4493d 18h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4494d 15h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4494d 17h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4499d 5h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4528d 17h spiker /highres/  
286 4534d 5h spiker /highres/ 4154  
285 4560d 16h nightfright / Reverted to previous versions: 341-343  
284 4616d 16h loomsday /highres/sprites/props/ doublesided now  
283 4617d 5h spiker /highres/  
282 4617d 10h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  

Show All