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Rev Age Author Path Log message Diff
303 4466d 17h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4467d 2h leod /highres/textures/ fix case of 1151 #2  
301 4467d 2h leod /highres/textures/ fix case of 1151 #1  
300 4467d 2h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4467d 12h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4468d 5h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4479d 1h spiker /highres/sprites/  
296 4479d 21h spiker /highres/sprites/  
295 4486d 3h spiker /highres/ 281  
294 4486d 20h spiker /highres/ Added 4266  
293 4487d 7h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4489d 2h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4498d 20h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4499d 18h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4499d 19h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4504d 7h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4533d 20h spiker /highres/  
286 4539d 7h spiker /highres/ 4154  
285 4565d 19h nightfright / Reverted to previous versions: 341-343  
284 4621d 18h loomsday /highres/sprites/props/ doublesided now  

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