Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
306 4461d 8h leod /highres/ JPG->PNG conversions reverted  
305 4461d 20h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4461d 21h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4461d 22h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4462d 7h leod /highres/textures/ fix case of 1151 #2  
301 4462d 7h leod /highres/textures/ fix case of 1151 #1  
300 4462d 7h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4462d 17h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4463d 10h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4474d 6h spiker /highres/sprites/  
296 4475d 2h spiker /highres/sprites/  
295 4481d 9h spiker /highres/ 281  
294 4482d 1h spiker /highres/ Added 4266  
293 4482d 12h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4484d 7h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4494d 1h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4494d 23h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4495d 0h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4499d 12h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4529d 1h spiker /highres/  

Show All