Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
102 5132d 7h devastator / Added Lights for DERELICT, E4L9  
101 5135d 17h devastator / Added lights for Critcal mass E4L8  
100 5137d 5h loomsday /highres/ pal 22 for tile #0156, which can be seen on e1l3  
99 5138d 12h devastator / added lights for XXX-Stacy  
98 5141d 3h devastator / added lights which will make you go Postal (e4l6)  
97 5145d 10h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
96 5145d 13h devastator / Added Lights for PIGSTY - e4l5  
95 5147d 3h devastator / added lights for babe land - e4l4  
94 5147d 4h loomsday / lighthack for E2L9 and parallax definition fix for tile #816  
93 5149d 4h piterplus /highres/ Normal map for 0893-0895.  
92 5149d 17h devastator / Added lights for e4l3  
91 5157d 2h loomsday / lighthacks  
90 5157d 3h devastator / Added dynamic lights all around the level. yea baby!  
89 5157d 3h devastator / Added dynamic lights for polymer :P  
88 5157d 3h nightfright / Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models)  
87 5157d 10h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5158d 0h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
85 5158d 2h loomsday / Light hack (SE49 only)  
84 5158d 8h loomsday /highres/ normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum  
83 5158d 13h loomsday /highres/ oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok)  

Show All