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Rev Age Author Path Log message Diff Changes
103 5157d 16h devastator / added lights for "The Queen" e4l10  
/E4L10.mhk
102 5158d 8h devastator / Added Lights for DERELICT, E4L9  
/E4L9.mhk
101 5161d 18h devastator / Added lights for Critcal mass E4L8  
/E4L8.mhk
100 5163d 5h loomsday /highres/ pal 22 for tile #0156, which can be seen on e1l3  
/highres/textures/0156_22.png
/highres/textures.def
99 5164d 12h devastator / added lights for XXX-Stacy  
/E4L7.mhk
98 5167d 4h devastator / added lights which will make you go Postal (e4l6)  
/E4L6.mhk
97 5171d 10h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
/highres/sprites/monsters/4610_newbeast_n.png
/highres/sprites/monsters/4610_newbeast_s.png
/highres/sprites/monsters.def
96 5171d 13h devastator / Added Lights for PIGSTY - e4l5  
/E4L5.mhk
95 5173d 3h devastator / added lights for babe land - e4l4  
/E4L4.mhk
94 5173d 5h loomsday / lighthack for E2L9 and parallax definition fix for tile #816  
/E2L9.mhk
/highres/textures.def
93 5175d 4h piterplus /highres/ Normal map for 0893-0895.  
/highres/textures/0893_n.png
/highres/textures.def
92 5175d 18h devastator / Added lights for e4l3  
/E4L3.mhk
91 5183d 2h loomsday / lighthacks  
/E2L6.mhk
/E2L7.mhk
/E2L8.mhk
90 5183d 3h devastator / Added dynamic lights all around the level. yea baby!  
/E4L1.mhk
89 5183d 3h devastator / Added dynamic lights for polymer :P  
/E4L2.mhk
88 5183d 3h nightfright / Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models)  
/highres/screen/menu/2492_version.png
/highres/sprites/ice.def
/highres/sprites/projectiles/1646.png
/highres/sprites/projectiles/1647.png
/highres/sprites/projectiles/1648.png
/highres/sprites/projectiles/1649.png
/highres/sprites/projectiles/2448.png
/highres/sprites/projectiles/2449.png
/highres/sprites/projectiles/2450.png
/highres/sprites/projectiles/2451.png
/hrp_readme.txt
87 5183d 11h loomsday /highres/sprites/ glossy slimy slimers FTW  
/highres/sprites/monsters/2370_slimer.md3
/highres/sprites/monsters/2370_slimer_n.png
/highres/sprites/monsters/2370_slimer_s.png
/highres/sprites/monsters/0675_egg.md2
/highres/sprites/monsters/2370_slimer.md2
/highres/sprites/monsters.def
86 5184d 1h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
/highres/sprites/monsters/0675_egg.md3
/highres/sprites/monsters/0675_egg_n.png
/highres/sprites/monsters/0675_egg_s.png
/highres/sprites/monsters.def
85 5184d 3h loomsday / Light hack (SE49 only)  
/E2L5.mhk
84 5184d 9h loomsday /highres/ normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum  
/highres/textures.def
/highres/textures/0346.png
/highres/textures/0346_n.png
/highres/textures/0346_s.png
/highres/textures/0743.png
/highres/textures/0743_n.png
/highres/textures/0743_s.png

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