Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
117 5128d 16h devastator / updated lights for e1l2  
116 5143d 10h devastator / single light fix for E1L2  
115 5143d 22h devastator / lights for e1l2  
114 5149d 16h loomsday /highres/ Tile #0449 is now polymerized  
113 5150d 16h loomsday /highres/  
112 5154d 12h loomsday /highres/sprites/ new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr...
 
111 5158d 11h devastator /highres/ definition for 454  
110 5158d 11h devastator /highres/textures/ texture files for 454  
109 5158d 12h loomsday /highres/ Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work?  
108 5159d 15h piterplus /highres/ Forgot to change defs (sh_t happens)  
107 5159d 15h piterplus /highres/textures/ Normals+specular for 1137, 1138  
106 5160d 13h devastator / lights for area 51  
105 5161d 13h loomsday /highres/ normal + spec maps created for Ooz's #724 diffuse  
104 5164d 0h devastator / Stadium relighting, old lights are commented  
103 5164d 1h devastator / added lights for "The Queen" e4l10  
102 5164d 17h devastator / Added Lights for DERELICT, E4L9  
101 5168d 3h devastator / Added lights for Critcal mass E4L8  
100 5169d 14h loomsday /highres/ pal 22 for tile #0156, which can be seen on e1l3  
99 5170d 21h devastator / added lights for XXX-Stacy  
98 5173d 13h devastator / added lights which will make you go Postal (e4l6)  

Show All